Pose SculptingBy Joshua Leung
Pose Sculpting is an innovative new paradigm for making it easier and faster for animators to manipulate their rigs. It is an attempt at bridging the gap between the fluidity, freedom, and power that animators working in traditional 2D hand-drawn animation enjoy, with the strengths of conventional CG puppets (including their physicality, details, and ability to support fine-nuanced emoting).
This project is still under heavy development. The videos below provide a brief glimpse into the possibilities - of which there are many. This is just the tip of the iceberg!
-- Joshua (20160208)
Version 1 (2012)
Pose Sculpting Demo 1 from Joshua Leung on Vimeo.